Following the conclusion of Andor Season 2, it’s clear Star Wars fans are hungry for more. Thousands are turning to an older game as the player count of Star Wars Battlefront 2 (2017) soars once again.
Cassian Andor’s story is now complete as Season 2 of the Rogue One prequel wrapped on Disney+. For many, it’s not only one of the best bits of Star Wars content ever, but among the best television ever created.
As such, viewers are eagerly seeking out more Star Wars material to keep the spark of rebellion alive. One avenue they’re turning to is video games, though perhaps not the type you’re expecting.
EA’s 2017 release of Star Wars Battlefront 2 is seeing an unexpected resurgence following the show’s finale. With each passing day, more players are jumping in, to the point it’s now nearing all-time highs on Steam.
Star Wars Battlefront 2 resurges after Andor Season 2 finale
Battlefront 2, not to be mistaken with the 2005 game sharing the name, has been on a gradual incline since Andor Season 2 began rolling out on Disney+. Now, as of May, 2025, the EA title has recorded its most concurrent players since January, 2021.
Just shy of 8,000 players were engaging with the now eight-year-old game at the same time. It’s the second biggest spike in players the game has ever seen. At least, that’s the case on Steam.
It’s worth bearing in mind the game originally launched on EA’s own Origin, with the Steam port years behind. This means Steam data wasn’t accounting for the entire PC player base at launch, which was no doubt far greater than what we see here.
Furthermore, Battlefront 2 leaped ahead on the Xbox charts as well, becoming the 22nd most-played game on the platform, propelling past titles like Halo, Destiny, and Forza.
This is a remarkable surge in activity, especially when considering there hasn’t been an update from EA in five years.
Within a month of its release back in November, 2017, Battlefront 2 went on to sell nine million copies. That wasn’t enough for the publisher, however, as EA declared the game a failure, having missed its sales target of 10 million units in that same window.
At launch, the game was mired in controversy due to its in-game economy and a reliance on loot boxes for character progression. “The intent is to provide players with a sense of pride and accomplishment,” an EA spokesperson said at the time, a now-infamous quote in the gaming industry.
All microtransactions were eventually frozen as developers continued working on new content for free. Now, all these years later, with the game in a much healthier state, it’s drawing thousands back into the fold to experience Star Wars multiplayer in arguably the best way we can today.
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