Shroud’s Spectre Divide shuts down just 6 months after launch

Shroud’s very own tactical shooter, Spectre Divide, is officially shutting down merely six months after it launched. Player count struggles are also leading to the closure of its development team.
Spectre Divide went live on September 3, 2024. Now, half a year later, developers at Mountaintop Studios have announced the game is being taken offline.
The tactical shooter, backed by FPS legend and streaming superstar shroud, flipped the script on the genre by effectively letting players control two characters at a time. The novel concept proved popular at first, with tens of thousands jumping in to check it out. However, it’s proven to struggle in the long term, with the player count dwindling and ultimately failing to rebound.
Even with the game’s first major seasonal update, it hasn’t been enough to draw players back, and as such, devs have made the decision to cease development. As a result, the studio behind the game is also being shuttered.
Shroud heavily pushed Spectre Divide upon release, effectively serving as the face of the game. Though he’s since looked to distance himself from the project.
Shroud’s FPS Spectre Divide is going offline
Announced on March 12, 2025, Spectre Divide is officially going offline as the Season 1 launch failed to “achieve the level of success needed to sustain the game and keep Mountaintop afloat,” studio co-founder and CEO Nate Mitchell said.
While initially, the team was optimistic following the update, drawing roughly 400,000 players in total, “with a peak concurrent player count of 10,000 across all platforms,” it simply wasn’t enough and the numbers haven’t been sustained.
“We haven’t seen enough active players and incoming revenue to cover the day-to-day costs of Spectre and the studio.”
“We’re out of funding to support the game. This means Mountaintop will be closing its doors at the end of this week.”
The studio allegedly sought outside investment, an external publisher, and even full acquisition, but none of it came to pass. “The industry is in a tough spot right now,” Mitchell stressed.
Spectre Divide is expected to be taken offline “within the next 30 days,” and any money spent by players since Season 1 dropped will be refunded.
“All of us knew from the beginning that the odds were against us, but that’s what we signed up for. It was never a surefire bet. We did it anyway.
In the live-service era, numerous games have suffered a similar fate. PlayStation’s Concord is a key example, having been entirely erased mere weeks after it went out. Ubisoft’s XDefiant serves as another recent example, having struggled against the competition and ultimately met its demise in a similar way.
Now, Spectre Divide joins the growing list. At the time of writing, Shroud has yet to comment on the matter, but we’ll keep you posted if that changes.
Given the game’s struggles since launch, the Twitch streamer had largely distanced himself from the project. Suffering from layoffs, microtransaction struggles, and core gameplay issues, even Shroud himself rage quit the game at times.
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