Blizzard is going all out for the June 24 Overwatch 2 update. From dozens of hero balance adjustments to all-new maps, modes, and systems, there’s a lot to be excited about.
At long last, we finally have the full details on Overwatch 2’s Season 17 update and it’s a doozy. Not only does the new Flashpoint map, Aatlis, arrive to shake things up, but Map Voting is now in effect to let teams pick and choose their battles.
Reporting and Endorsements have been improved all while a new game mode arrives as well. Hacks & Hijinx basically randomizes effects with each round, providing insane buffs like HP packs providing Ult charge, making every matchup feel fresh.
There’s a lot to unpack, so be sure to brush up with the full Overwatch 2 June 24 patch notes below.
The latest Flashpoint map arrives as part of the Season 17 update.
Overwatch 2 June 24 update full patch notes
General Updates
Map Voting
- Map voting is a new feature that gives players more agency about what map they would prefer to play on.
- At the start of every Quick Play or Competitive Match, three randomly selected maps will appear, and each player will cast a single vote on the map they will want to play.
- During the Map Voting phase, all text and voice channels to both teammates and opponents are disabled.
- Votes for each map from all players are then are displayed and the game will then “roll” to see which vote is selected.
- Maps with more votes are more likely to be selected but maps with less votes can still be selected if the roll lands on one of the votes for the map with less votes.
- If players vote overwhelmingly for a single map, that map is automatically selected.
- After Map Voting in Competitive Play, the Hero Ban phase will begin.
Report Tool
- A new report category called Emergency is now added to the report tool and can be access in all areas you can report a player except for the quick-select report button in the Scoreboard.
- You can then report instances of social communication that implies a threat of extreme harm to another person or a group of persons.
- False reporting other players using these categories may result in actions issued on the reporting player’s account. Please remember to abide by the Blizzard In-Game Code of Conduct including when reporting other players.
Player Endorsements
- Endorsement scoring has been updated to be more dynamic and to improve the accuracy of the system, with the goal of making Endorsement level feel more earned. Endorsement level should feel like a better measure of positivity, sportsmanship, and teamwork once the system has had some time to adjust to the new scoring.
- The scoring system now considers a variety of circumstances when players endorse each other, such as giving bonus score in situations players rarely endorse, like endorsing an enemy on a loss.
- Players that never Endorse others will cause much less decay for their allies. We’d like players that want to ignore the system to also be ignored by the system.
- These scoring updates may cause endorsement levels to be more volatile in the short term, so we’ll be watching these changes carefully and tuning the dynamic scoring as needed.
Streamer Protect
- Hide My Name now rotates to a different fake BattleTag after every match.
- A new option in Streamer Protect advanced options will now block licensed music from playing in order to prevent the risk of copyright claims on player’s personal social and streaming channels. When enabled, the default Overwatch 2 theme will now play in any lobby where music we flag is considered to be copyrighted by a third party.
Hero Updates
General
- Damage role passive healing reduction increased from 25% to 30%
- Base health regeneration timer increased from 5 to 6 seconds
Developer Comments: These changes are intended to broadly increase the impact of Damage-role heroes and slightly reduce the amount of healing sustain felt in moment-to-moment gameplay.
Tank
Junker Queen
Commanding Shout
- Junker Queen overhealth increased from 175 to 200.
- Allied overhealth increased from 50 to 75.
- Duration for self-reduced from 5 to 4 seconds.
- Allied duration increased from 3 to 4 seconds.
Developer Comments: Commanding Shout has been updated to provide stronger team utility and improve its overall impact. The adjustments reward well-timed use by increasing survivability for both Junker Queen and her allies. The reduced duration for Junker Queen is a double-edged sword—she doesn’t have the speed boost for as long, but the cooldown rotation is quicker since the cooldown begins once the effect ends.
Mauga
Berserker Passive
- Overhealth conversion rate increased from 40% to 50%
Developer Comments: Berserker’s overhealth conversion has been reverted to restore some of Mauga’s durability to a more balanced state following previous changes.
Ramattra
Nanite Repair perk
- Healing per second increased from 50 to 75.
Developer Comments: Nanite Repair’s healing per second has been increased to enhance its consistency and overall effectiveness during the short duration of Ravenous Vortex.
Zarya
Spotter perk
- Movement speed increased from 15% to 25%.
Graviton Crush perk
- Damage dealt over time increased from 30% to 40% of maximum health.
Developer Comments: Spotter and Graviton Crush receive targeted buffs to improve their effectiveness and ensure they remain viable choices alongside their counterpart perks.
Damage
Bastion
- Model and hit volume size reduced by 10%.
Developer Comments: Bastion’s survivability is impacted by the large size of his model despite his high health and armor pool. Reducing his model and hit volume size by 10% improves his ability to avoid damage and overall balance.
Echo
Tri-Shot
- Spread decreased from 1.4 to 1.1 degrees.
Developer Comments: Reducing the spread of Echo’s Tri-Shot improves its effectiveness at range, making it a more consistent option for a highly mobile hero.
Pharah
Helix Shields perk
- Shield health regeneration triggers when landing direct hits with rockets
Developer Comments: Helix Shields now offer a survivability boost by triggering health regeneration upon landing direct hits with rockets, rewarding player accuracy.
Reaper
Hellfire Shotguns
- Damage per pellet increased from 5.4 to 5.75 (108 to 115 per volley)
Developer Comments: Part of the reason heroes like Reaper and Tracer had their damage reduced in the past was due to the shift to the 5v5 format—solo tanking and less frequent peeling made flanking heroes more effective—along with their strong performance on certain maps and game modes like Push and Flashpoint. This is now less of a concern with the introduction of map voting and hero bans, which help limit overperformance, so we’re restoring some of their damage potency.
Soldier:76
Stim Pack perk
- On PC platforms, Stim Pack default button changed from “Next Weapon” to “Equip Weapon 1.”
Tracer
Pulse Pistol
- Damage increased from 5.5 to 6
Developer Comments: Similar to Reaper, Tracer is getting back some of the damage she lost due to past format and map concerns. Looks like she’s recalled back to stronger bullets—again.
Venture
Smart Excavator
- Recovery time reduced from 0.7 to 0.6 seconds
Developer Comments: This change improves Venture’s damage output by increasing fire rate, enhancing weapon consistency without increasing the lethality of their combo.
Support
Lifeweaver
Cleansing Grasp perk
- Life Grip cooldown is reduced by 4 seconds if a debuff is cleansed
Developer Comments: Successfully cleansing a debuff now reduces Life Grip’s cooldown, improving the usefulness of Cleansing Grasp when timed well.”
Lúcio
Crossfade
- Base healing increased from 16 to 20 health per second
Developer Comments: Lúcio plays a unique role within the support lineup, offering strong mobility and team utility. However, his healing output has been lagging behind other supports, especially with the increase in hero health pools. This change makes his passive healing more impactful and better aligned with other support heroes.
Moira
Biotic Grasp
- Healing per second increased from 70 to 80.
Developer Comments: We wanted to boost Moira’s overall healing output, as she doesn’t offer as much direct utility compared to other Support heroes, and we’re reducing some healing impact in this patch through the Damage role passive. We’re happy with the cadence of managing her healing resource and swapping to damage to restore it, so we opted to adjust the direct healing rather than the resource availability or a similar mechanic.
Zenyatta
Duality perk
- Increased converted damage from 30% to 40%.
Developer Comments: Duality has struggled due to the number of conditions required for activation. Increasing the converted damage improves its effectiveness when those conditions are met.
Stadium Updates
General Updates
- Competitive Ranks have been reset with everyone restarting at Rookie 1.
- Players who reach Epic Rank for the first time in the Tank Role can still earn the Epic Elite Orisa skin.
- Players who reach Epic Rank for the first time in the Damage Role can still earn the Epic Elite Genji skin.
- Players who reach Epic Rank for the first time in the Support Role can still earn the Epic Elite Moira skin.
- Players who reach All-Star Rank will earn the Legendary All-Star Mercy skin and the Legendary All-Star Juno skin.
Developer Comments: After our improvements to matchmaking in Season 16, we want to give more time for players to have a fair chance to climb to the All-Star rank and earn the All-Star Juno skin. Both the All-Star Juno skin and the All-Star Mercy skin will no longer be available to earn after the end of Season 17.
New Stadium Heroes
- Tank: Sigma
- Support: Zenyatta
- Damage: Junkrat
New Stadium Maps
- Esperança has been added as a new Push game mode map.
- Samoa Volcano has been added as a new Control game mode map.
Introducing the Stadium Forge
- Use this new feature to create builds and save them to easily access later, from any Stadium game.
- Stadium Armory has been updated to support additional example builds and offer quick access to your saved builds with a new tabbed view.
- Access the new Stadium Forge from the Stadium Practice Range.
- Save up to 10 builds per hero.
- Access quick actions from the build list to order your builds, share, edit, duplicate or delete.
- Name and describe your builds, to easily find them later.
- You can share your custom builds with others by generating a share code. Share codes are good for up to a year.
- You can copy Example Builds to your saved list and make modifications.
- You can copy builds from any player in Stadium games, allowing you to review or edit them later in the Stadium forge.
- You can copy builds from Stadium replays.
- Save builds you have in-progress from any Stadium game.
Example Builds
- New example builds have been added for all 21 heroes.
- Example builds have been expanded from 9 items to 12.
- Example builds now have Early, Late and Flex categories for items, giving players more insight into when to purchase.
Stadium Custom Games
- Stadium is now supported in Custom Games.
- Choose from a variety of options to customize your Stadium games.
Stadium Drives
- Earn progress toward Drives from Stadium games
Third Person Camera Improvements
- An all-new implementation of aim down sights has been added for Ana and Ashe
- Nearby allies will now smoothly fade in and out when your camera collides with them
Stadium Ranked Updates
- Reduced the size of Pro, All-Star and Legend ranked progression bands
Stadium Hero Updates
Tank
D.Va
MEKA Punch – Power
- Booster elimination also resets cooldown of boosters.
- During boosters, quick melee now gains 50% attack speed (instead of 75% damage).
Dae-hyun’s Detonator – Rare Ability Hero Item
- Now shows danger warning sign to the enemy if the enemy is within the blast radius.
- Decreased radius to 100% (down from 200%).
Nano Cola™ Nitrous – Epic Survival Hero Item
- Increased health stat to 50 (up from 25).
- Removed stat: health increase 5%.
Developer Comments: After a full season of play, it’s clear that D.Va isn’t standing out as a top-tier tank pick in the current meta. While this update focuses on improving clarity and consistency, we’re keeping a close eye on her performance and have additional changes planned to help her hold her own against the fierce competition in Stadium.
Junker Queen
Let’s Go Win – Power
- Decreased cooldown reduction to 50% (down from 100%).
Cut ‘Em, Gracie! – Power
- Increased reduction on cooldown to 2s per enemy hit (up from 1s).
Developer Comments: Shout and Chop has proven to be a highly effective combo for Junker Queen, often giving her a bit too much reliability in close-range engagements. This change is a first step toward dialing back that effectiveness, while still preserving the aggressive playstyle that makes her so satisfying to play.
Orisa
Siphonic Spear – Rare Survival Hero Item.
Arcfinder – Rare Ability Hero Item.
- Added stat: 5% Cooldown reduction.
Developer Comments: These 2 items have been underperforming, lacking the stat needed to be more impactful. This update addresses that by adding item stat to them.
Sigma
- Added to the Stadium Hero Roster
Zero Gravity – Power
- When you use an ability, gain the ability to fly for 2.5s.
Hyperloop – Power
- Hyperspheres direct hits reduce the cooldown of Accretion by 0.5s.
Trinisphere – Power
- Your primary fire launches a third Hypersphere that deals 50% reduced damage.
Event Horizon – Power
- Damage absorbed by Kinetic Grasp also restores Experimental Barrier’s health. Excess is converted to Overhealth.
Symphonic Syzygy – Power
- When Kinetic Grasp ends, for every 100 damage absorbed gain 10% Attack Speed for 4s, stacking up to 4 times.
Orbital Barrier – Power
- Get a mini Experimental Barrier that orbits around you. It has 50% reduced health.
Philharmonic Fortitude – Power
- Experimental Barrier has 25% increased Max Health. Barrier health regenerates constantly but 50% slower while deployed.
Mass Driver – Power
- Accretion projectiles that pass through Experimental Barrier gain 300% increased projectile speed and deal 20% increased damage.
Singularity – Power
- Accretion splash damage is increased by 25% and enemies are pulled towards its explosion.
Maestro – Power
- 50% Ultimate Cost Reduction
- Gravitic Flux radius is reduced by 50%.
Apogee Alignment – Power
- When you use an ability, create 2 Hyperspheres that orbit around you. Orbiting Hyperspheres deal 50% reduced damage.
Astrophysical – Power
- Quick Melee causes enemies hit to levitate into the air for 1s. (10s CD)
Velocity Vector – Rare Weapon Hero Item
- +10% Attack Speed
- +15% Hypersphere Range
- Cost: 4500
Maglev Multiplier – Rare Weapon Hero Item
- +10% Weapon Power
- +5% Ability Power
- Gravitic Flux levitates enemies for 20% longer. Enemies affected take 25% increased damage from Hyperspheres.
- Cost: 5000
Synced Shielding – Rare Ability Hero Item
- +25 Shields
- While behind Experimental Barrier, gain +5% Weapon Power and Attack Speed.
- While in front of Experimental Barrier, gain +5% Move Speed and Lifesteal.
- Cost: 4500
Beam Splitter – Rare Survival Hero Item
- +25 Shields
- +5% Cooldown Reduction
- While Kinetic Grasp is active, reduce incoming Beam damage by 50%.
- Cost: 4000
Antimatter – Epic Weapon Hero Item
- +15% Weapon Power
- +35% Hyperspheres Explosion Radius
- Cost: 10000
The Harness – Epic Ability Hero Item
- +25% Ability Power
- +50% Accretion Explosion Radius
- Cost: 11000
De Kuiper’s Thesis – Epic Survival Hero Item
- +50 Shields
- Experimental Barrier heals nearby allies for 3% of Sigma’s life every 1s.
- Cost: 11000
Reinhardt
Impact Burst – Power
- Now only damages other enemies around primary target.
- Explosion damage increased to 30% of Fire Strike damage (Up from 15%).
Magma Strike – Power
- Trail of lava now triggers on every second Fire Strike instead of every second Fire Strike cast within 2s.
Chimera’s Maw – Epic Hero Ability Item
- Rarity changed to Epic (from Rare).
- Added 25% Fire Strike Projectile Speed.
- Added “For each additional enemy Fire Strike damages beyond the initial target, reduce Fire Strike cooldown by 5%”.
Rocket Strike – Epic Hero Ability Item
Wilhelmwagen – Epic Hero Survival Item
- Changed to Epic Survival Item (from Power).
- Added 50 Armor.
- 11000 Cost.
- Removed “you heal for 5% of the damage it mitigates”.
Infusion Generator – Power
- Changed to Power (from Epic Survival Item).
- Barrier Field Health increase now only increases from Bonus Max Life.
- Barrier Field Health scaling increased to 250% (up from 100%).
To Me, My Friends – Power
- Increased healing based on Max Life to 5% (up from 4%).
Developer Comments: We’re shifting some power in the Fire Strike build to focus more on higher uptime of Fire Strike and Magma Strike’s Trail of Lava, while pulling back from the high single target burst that Impact Burst enabled. We’re also making some adjustments to Reinhardt’s Barrier build to make it a more compelling option and have a smoother progression curve.
Zarya
General
- Each Barrier can only grant a maximum of 45 Energy regardless of Barrier Health.
Barrier Benefits – Power
- Increased Overhealth based on remaining Barrier Health to 100% (Up from 50%).
- Duration reduced to 2s (down from 3s).
Containment Shield – Power
- Removed “Barrier heals 20 Life, increased by Energy”.
- Added “Barrier heals target for 5% of your Max Life every 1s”.
Fission Field – Power
- Added 25% reduced Maximum Energy gain.
Lifelift – Power
- Bonus Max Life increase now only increases from Max Life added from Items.
- Increased Barrier health scaling to 50% of your bonus Max Life from Items (up from 25%).
No Limits – Power
- Maximum Energy decreased to 125 (Down from 150).
Volskaya Vortex – Power
- Fixed an issue where the Vortex from Volskaya Vortex didn’t grant Ultimate Charge.
- Damage reduced to 80 (down from 100).
Bigger Beam – Epic Weapon Hero Item
- Cost increased to 12000 (Up from 11000).
Superconductor – Epic Hero Ability Item
- Removed increased Barrier Duration.
- Added “After Particle Barrier is destroyed or expires, gain decaying Overhealth equal to 50% of damage mitigated during Particle Barrier”.
Lynx’s Datadrive – Epic Hero Ability Item
- Removed “Using Projected Barrier on an ally refunds 20% of cooldown”.
- Added “Restore your Life equal to 30% of Damage Mitigated by Projected Barrier”.
Developer Comments: Zarya was consistently generating too much energy in Stadium, due to the increased damage and increased Barrier Health she can obtain. We’re capping the energy gain here to lower the ceiling of her energy gain to make her more manageable. We’re also pulling back on effects that increased her Barrier uptime and replacing them with effects that reward her for smarter Barrier usage.
Damage
Ashe
B.O.B. Jr. – Power
- Decreased duration to 10s (Down from 20s).
Silver Spurs – Rare Survival Hero Item
- Increased duration to 5s (Up from 3s).
- Now reloads 25% of max ammo on coach gun use.
- Reload Therapy
- No longer generates currency.
Developer Comments: Silver Spurs has been underperforming and often lacked synergy with common builds. This update improves its utility and cohesion, making it a more rewarding option that better complements a variety of playstyles. B.O.B. Jr. has proven to be a strong utility option and great for locking down control points while catching enemies off-guard with early ultimate. However, its effectiveness at holding territory became a bit too reliable. We’re adjusting its strength to bring it more in line with other options, while still retaining its strategic value.
Cassidy
Fan the Hammer – Secondary Fire
- Only in the Stadium mode, after 6th shot, weapon spread is increased.
Dead Man Walking – Power
- Bonus ammo is now gained on critical final blow.
- Added max cap of bonus ammo set to 4.
Just Roll With It – Power
- Decreased damage reduction to 25% (Down from 50%), total damage reduction is now 75% during the combat roll.
Developer Comments: Cassidy’s roll-into-Fan-the-Hammer playstyle was always intended as a close-range burst option, but in practice, it was punishing enemies from ranges where they had little chance to respond. This adjustment refocuses that combo toward close-quarters encounters, where its high-risk, high-reward nature can shine without creating frustration at a distance.
Freja
- Increased cash income from damage and healing by 13.3%.
Lille Fælde – Power
- Increased damage to 50% reduced damage (up from 60% reduced damage).
- Added 25% reduced radius on Bola Shot fired by Lille Fælde.
- VFX reduced to reduce visual noise of Bola Shot fired by Lille Fælde.
- Updated tooltip to reflect earlier changes.
Hunter’s Mark
- Added 5% Weapon Power.
- Bonus Cash on Eliminating a target with a Bounty of 750 or more increased to 350 (up from 250).
Developer Comments: Freja has been struggling in Stadium since her nerfs in the core game combined with the Stadium hotfix nerfs. We’re increasing her cash gain to help her be more on par with other DPS in Stadium, and buffing Hunter’s Mark to make it a more reliable option when behind. We’re dialing back the visual noise of Lille Fælde to further reduce the frustration surrounding the power, while increasing the damage to make it a more viable option.
Genji
Hidden Blade – Power
- Reduced Quick Melee damage to 15 (down from 25).
- Increased Melee Lifesteal to 60% (up from 50%).
Ambusher Optics – Item
- Increased cost to 11,000 (up from 10,000).
Laceration – Power
- Increased damage over time to 35% of Swift Strike’s damage (up from 25%).
- Fixed an issue where this power did not benefit from Ability Lifesteal.
Clean Sweep – Item
- Increase Ability Power to 15% (up from 10%).
Developer Comments: Melee Genji builds have become very prominent, which is awesome! However, the bursty backstab build is a bit too consistent and can feel hard to interact with. We’re reducing the damage ceiling for this build but upping it’s sustain to compensate. We’re also adding a little bit more power to the Ability Power Swift strike build to make its key pieces feel a bit more impactful early on in a match. We’ll be looking at making a larger set of changes to Genji in a future update.
Junkrat
- Added to the Stadium Hero Roster
2 Frag 2 Frurious – Power
- Frag Launcher has a 25% chance to shoot an additional projectile that deals 66% reduced damage.
Big Bang – Power
- When a Frag Launcher shot bounces, its projectile size increases by 33%.
Soot Shaker – Power
- After detonating Concussion Mine, gain 15% increased Attack Speed for 1.5s and refunds 20% Max Ammo.
Bango! – Power
- Frag Launcher Direct Hits without bouncing burn for 20% extra damage over 2s
Bingo! – Power
- Frag Launcher Direct Hits without bouncing reduce cooldown of all abilities by 25%.
It’s A(nother) Trap – Power
- Gain 1 additional charge of Steel Trap.
Trap II, Esquire – Power
- After Concussion Mine has landed for 0.5s, detonating it will spawn a mini Steel Trap that slows instead of immobilizing.
Slapnel – Power
- Quick Melee explode for up to 100% Quick Melee damage, knocking you and nearby enemies back. (10s Cooldown)
Hop Boom – Power
- After launching yourself with Concussion Mine, detonate a Concussion Mine wherever you land with 50% reduced effectiveness.
Rainin’ Lead – Power
- After launching yourself, drop 1 Total Mayhem bomb with 25% reduced damage every 0.4s while you are airborne.
Gachabomb – Power
- +20% Total Mayhem Explosion Radius
- Total Mayhem creates a random number of additional bombs.
Rip Roll – Power
- 20% Ultimate Cost Reduction
- During your ultimate, enter your Rip Tire. Launch out when it is destroyed or triggered.
Springier Spring – Rare Weapon Hero Item
- +25 Health
- +5% Attack Speed
- +25% Frag Launcher Bounce Distance
- Cost: 4500
Spiked Gloves – Rare Weapon Hero Item
- +25 Health
- +5% Weapon Power
- Deal 10% increased damage and 25% increased Quick Melee damage to enemies that are airborne.
- Cost: 4500
Improvised Explosives – Rare Ability Hero Item
- +10% Ability Lifesteal
- +10% Starting Ultimate Charge
- After detonating Rip Tire, trigger Total Mayhem in 0.5s.
- Cost: 4000
Rat Pack – Rare Ability Hero Item
- +5% Ability Power
- +50% Steel Trap Health
- Steel Trap refunds 33% cooldown when destroyed.
- Cost: 4000
Thermal Traps – Rare Survival Hero Item
- +25 Health
- When Steel Trap triggers, reveal the target and gain 25% Move Speed and 10% Attack Speed for 3s.
- Cost: 4000
Zip Grease – Epic Weapon Hero Item
- +25 Health
- +5% Weapon Power
- After detonating Concussion Mine, your next 2 Frag Launcher shots gain 200% Projectile Speed and deal 10% increased damage to airborne enemies.
- Cost: 10000
Charged Chompas – Epic Ability Hero Item
- +50 Health
- +10% Ability Power
- Whenever Total Mayhem deals damage, gain 3% Ultimate Charge.
- Cost: 10000
Fawkes’ Funny Fuel™ – Epic Ability Hero Item
- +10% Ability Power
- +10% Ability Lifesteal
- +15% Concussion Mine Explosion Radius
- If Concussion Mine is 5m above the ground when detonated, increase its explosion radius by 25%.
- Cost: 10000
Lithium Alloy – Epic Ability Hero Item
- +25 Health
- +50% Steel Trap Throw Distance
- Triggering Steel Trap burns the enemy for 50 Ability Damage over 3s.
- Cost: 10000
Jamison’s Jumpers – Epic Survival Hero Item
- +10% Weapon Power
- +10% Ability Power
- +20% Concussion Mine Self Knockback Distance
- Cost: 10000
Refreshing Radiation – Epic Survival Hero Item
- +10% Cooldown Reduction
- +50% Concussion Mine Health
- For each target detonated by Concussion Mine, gain Overhealth equal to 5% of Max Life for 3s.
- Cost: 10000
Mei
Avalanche – Power
Cold Blaster – Power
- New Power added.
- Endothermic Blaster’s primary fire does 20% increased damage to enemies within Blizzard.
Permafrost – Power
- Increases Mei’s size by 15% when above 30% ability power.
Himalayan Hat – Epic Weapon Hero Item
- Increased attack speed to 15% (up from 10%).
Developer Comments: While Avalanche was doing its job, it often created confusion for enemies where many couldn’t clearly understand why they were being slowed or where the effect was coming from. We’re shifting the focus of the power to enhance Mei’s primary fire, giving her more burst potential and rewarding players who can cage the enemy within a mini-blizzard or a blizzard. This should make the power feel more intuitive and impactful for both Mei and her opponents.
Reaper
Strangle Step – Power
- Now also has +30% Shadow Step Cast Speed.
Wraith Renewal – Power
- Reduced healing to 7% (down from 10%)
- The Reaping – Hero Base Passive
- Health restored from Lifesteal granted by The Reaping was unintentionally granting Stadium Cash.
Nightcreeper – Rare Weapon Hero Item
- Moved to Rare (from Epic).
- No longer has +30% Shadow Step Cast Speed.
- Cost: 3,750.
- Now Provides: 5% Weapon Power, 5% Move Speed, and after using an ability, nearby enemies are Revealed to you for 3s.
Crowd Control – Rare Ability Hero Item
- Moved to Rare (from Epic).
- Replaced Ability Power stat with 10% Ability Lifesteal.
- Now grants 4% Ability Power per target (down from 5%).
- Cost: 4,000.
- Fixed a bug where the effect of this item was not affecting Death Blossoms triggered by Death Step.
Wreath of Ruin – Epic Ability Hero Item
- Fixed a bug Where the Move Speed increase was not affecting Death Blossoms triggered by Death Step.
Crimson Cloak – Epic Ability Hero Item
- Moved from Survival Items to Ability Items
- Changed effect to: “When Death Blossom starts, gain Overhealth equal to 5% of your max Life for each enemy within its range.”
- Reduced cost to 9500.
Devastation – Rare Survival Hero Item
- Replaced Ability Lifesteal stat with 25 Health.
- Reduced effect cap to 75 Health (down from 100).
- Cost reduced to 3,750 (down from 4,000).
Developer Comments: This update to Reaper is primarily looking at making Ability Power Reaper a bit more reliable in the early and mid rounds. We’re reorganizing where some of the power of the build lies, as well as fixing a few interactions that were not quite working correctly. We’ll be keeping a close eye on this build as it has high snowball potential when it works. We’re also reducing the power of Wraith Renewal as it has been a consistent high performer in terms of survivability and cash gain.
Soldier: 76
Frontline – Power
- Overhealth now stacks when multiple Biotic Fields are active at once.
- Overhealth based on Max Life reduced to 25% (down from 30%).
Developer Comments: Frontliners continues to be one of Soldier 76’s least popular options. We’re allowing the Overhealth to stack to enable more synergies with Powers that create additional Biotic Fields to allow for more build paths.
Support
Ana
Double Dosage – Rare Ability Hero Item
- Redesigned to work only on enemies, only up to 30%. Does not stack.
- Decreased cooldown to 30% (Down from 35%).
Developer Comments: Double Dosage was originally designed to support aggressive plays. We’ve redesigned it to better serve as a forward-facing tool, rewarding players who take initiative and engage directly with the enemy.
Juno
Evasive Glide – Hero Item
Lock-On Shield – Rare Survival Hero Item.
- Changed Item category from Ability to Survival.
- Changed Item stat from 10% Ability Power to 25 Health.
- Decreased Overhealth scalar to 25% (Down from 50%).
Boosted Rockets – Epic Survival Hero Item.
- Changed Item rarity from Rare to Epic.
- Changed Item price from 4000 to 12000.
- Updated Item effect: During Glide Boost, gain 10% Damage Reduction.
Medicinal Missiles – Power
- Removed additional 30 Healing.
Developer Comments: Juno had a standout performance last season, with Pulsars delivering consistently high impact. For this season, we’re making targeted adjustments to slightly lower its peak output while opening up more room for build variety. The goal is to preserve her strength while encouraging a broader range of viable playstyles.
Kiriko
Soothing Step – Power
- Increased Healing to 120 (Up from 80).
- Replaced stat: From 10% Ability power to 10% Cooldown reduction.
Triple Threat – Power
Self-Care
- Redesigned to: When you use Healing Ofuda, each Ofuda thrown heals you for 3% of max life.
Developer Comments: Soothing Step was designed to be a core part of Kiriko’s ability power-focused build, enabling her to serve as a highly mobile healer. This update brings it more in line with other build options while reinforcing her role as a capable burst healer in fast-paced fights. Additionally, Self-Care has been redesigned—both to address a bug and to make its healing more accurately reflect Kiriko’s healing output.
Lúcio
Crowd Pleaser – Power
- Healing adjusted from 100% of Crossfade Healing to 20 Healing that is doubled while Amp It Up is active.
Vivace – Power
- Removed “While you are Wallriding, Soundwave cooldown refreshes 25% faster and adds 1 Max Ammo every 1s until you reload”.
- Added “Every 1s Wallriding, you gain 3% Move Speed and 1.5% Attack Speed for 5s, stacking up to 10 times”.
Sonic Boom – Power
- Healing now also triggers on Quick Melee damage.
Developer Comments: Due to the buffs to Lucio’s Crossfade Healing in the core game, we’re decoupling Crowd Pleaser’s healing from Crossfade. This will make Crowd Pleaser feel more impactful when outside of Amp It Up, while ensuring the healing during Amp It Up is within bounds. We’re also reworking Vivace to have a more specialized niche, as well as buffing Sonic Boom to enable more build options.
Zenyatta
- Added to the Stadium Hero Roster
Flying Kick – Power
- While airborne, Quick Melee becomes a dash kick that stuns if it knocks an enemy back into a wall. (5s Cooldown)
It’s Orbin’ Time – Power
- Orb of Destruction’s secondary fire can charge up to 3 additional orbs.
Seeking Salvation – Power
- Orb of Destruction’s secondary fire projectiles home when aimed at a target below 35% Life.
Enlightenment – Power
- Allies affected by Harmony Orb are healed for 35% of the damage you deal.
Dual Harmony – Power
- Gain a 2nd Harmony Orb but they both heal 45% less.
Gotta Have Faith – Power
- Harmony Orb targets can be out of your line of sight for 5s longer before Harmony Orb returns to you.
Inner Peace – Power
- Gain a Harmony Orb that is always attached to you. It heals for 75% less.
Discord Inferno – Power
- When you critically hit a target affected by your Discord Orb, the Orb of Destruction explodes, dealing (AP)50 damage.
Discord Fever – Power
- When Discord Orb is applied to a target, they take (AP)50 damage over 5s to the enemy.
Instant Karma – Power
- When a target of your Discord Orb damages you, restore 30% of that damage over 2s.
Circle of Strife – Power
- While using Transcendence, apply Discord Orb to all enemies within range.
Soul Control – Power
- Transcendence can be canceled early, saving up to 65% of your Ultimate Charge.
Breezeborne Blessing – Rare Ability Hero Item
- +10% Ability Power
- Harmony Orb heals airborne allies for 15% more.
- Cost: 4000
Satya’s Solution – Rare Ability Hero Item
- +10% Ability Power
- +10% Movement Speed
- While Transcendence is active, its radius increases by 1m every 1s.
- Cost: 4000
Hiking Hoverboots – Rare Hero Survival Hero Item
- +10% Movement Speed
- While airborne, Jump to hover for up to 3s.
- Cost: 4000
Transference Protocol – Rare Survival Hero Item
- +25 Shield
- When you charge an orb with Orb of Destruction’s secondary fire, restore for 3% of your Life.
- Cost: 4000
Keepsake of Chaos – Rare Survival Hero Item
- +25 Armor
- Eliminating an enemy affected by Discord Orb grants 5 Armor for the rest of the round, up to 50 Armor.
- Cost: 4500
Haste Subroutine – Epic Weapon Hero Item
- +15% Attack Speed
- After using Harmony Orb or Discord Orb, gain 100% Projectile Speed for 3s.
- Cost: 11000
Genji’s Galvanic Gloves – Epic Weapon Hero Item
- +10% Weapon Power
- +10% Attack Speed
- Orb of Destruction’s secondary fire charges 20% faster.
- Cost: 12000
Orb of Perception – Epic Weapon Hero Item
- +15% Weapon Power
- +15% Ability Power
- Targets affected by Discord Orb are Revealed.
- Cost: 11000
Friendship Bracelet – Epic Ability Hero Item
- +10% Ability Power
- Increase your healing by up to 20%, based on how close you are to your target.
- Cost: 11000
Mind Shaper – Epic Ability Hero Item
- +15% Ability Power
- +15% Starting Ultimate Charge
- Allies affected by Transcendence have their cooldowns refresh 15% faster.
- Cost: 12000
Mondatta’s Mantra – Epic Ability Hero Item
- +30% Transcendence duration
- After using Transcendence, gain Overhealth equal to 100% of the healing it did.
- Cost: 11000
Ramattra’s Reasoning – Epic Survival Hero Item
- +50 Armor
- For every 50 Armor you have, gain 5% Quick Melee Damage.
- Cost: 10000
Meditation Mat – Epic Survival Hero Item
- +50 Armor
- When your shields are depleted, knock back nearby enemies, dealing 80 damage. Can only trigger every 6s after Shields are fully restored.
- Cost: 10000
Teacher’s Totem – Epic Survival Hero Item
- +50 Shield
- Allies affected by Harmony Orb take 10% reduced Ability Damage.
- Cost: 10000
Armory Updates
Aerial Distresser – Epic General Weapon Item
- 25 Shield
- 10% Attack Speed
- Weapon hits to airborne enemies deal 25% bonus damage over 3s.
- 10000 Cost.
Overdrive Core – Epic General Survival Item
- 25 Shield
- 10% Weapon Power
- Once per life, if you take damage that would reduce you below 30% Max Life, you first gain 300 decaying Overhealth.
- 10000 Cost.
Sonic Recharge – Epic General Ability Item
- 25 Shield
- 10% Ability Power
- Passive Life Regeneration can overheal up to 75.
- 9500 Cost.
Vitality Amplifier – Rare General Ability Item
- 25 Shield
- 10% Ability Lifesteal
- While you are above 80% Life, gain 10% Ability Power.
- 4500 Cost.
Emergency Chip – Rare General Weapon Item
- 25 Shield
- 5% Weapon Power
- While you are below 150 Life, gain 15% Weapon Lifesteal.
- 4500 Cost.
Electrolytes
- Cost reduced to 1000 (Down from 1500).
Iron Eyes
- Cost reduced to 4000 (Down from 4500).
Salvaged Slugs
- Cost reduced to 9000 (Down from 9500).
Cushioned Padding
- Cost reduced to 3750 (Down from 4000).
Biolight Overflow
- Overhealth increased to 75 (Up from 50).
Divine Intervention
- Life restored from taking more than 100 damage increased to 20% (Up from 15%).
The following now triggers On Ability use effects:
- Zenyatta’s Flying Kick.
- Mei’s Snowball Flight.
- Ana’s Dash Boots.
Bug Fixes
General
- Fixed an issue where the matchmaker would often backfill players into matches that were not near their MMR and causing the match to become imbalanced.
Heroes
- Fixed an issue where Ana’s mythic weapon did not change color based on healing or damaging an enemy.
- Fixed an issue where Cassidy’s Deadeye did not properly account for Hazard’s Spike Guard ability.
- Fixed an issue where Cassidy’s Deadeye failed to shoot through breakable objects.
- Fixed an issue that incorrectly required level 20 progression with Freja to unlock the silhouette icon instead of level 10.
- Fixed an issue where the “Random from Favorites” option was missing for Freja’s highlight intros.
Stadium
- Fixed an issue with Kiriko’s Self Care power, it has been re-enabled.
- Fixed an issue that could lock the screen if the player died while having a menu open.
- Fixed an issue that prevented the Superflexor mod from stacking when used alongside Ana’s Pinpoint Prescription power.
- Fixed an issue that prevented Mei’s Snowball Flight from being counted as an ability power when combined with mods utilizing ability power.
- Fixed an issue that prevented D.Va’s damage from scaling properly without exiting and re-entering her mech.
- Fixed an issue where Cassidy’s Frankie’s Fixed power did not correctly grant the 50 bonus health.
- Fixed an issue where Juno’s Orbital power failed to apply a slow effect to enemies.
- Fixed an issue where Reaper’s Crimson Cloak mod only used base health in calculations.
- Fixed an issue where Kiriko’s Donut Delivery power did not scale with increased ability powers.
- Fixed an issue where mods failed to apply to Junker Queen’s melee damage.
- Fixed an issue where the lava from D.Va’s Vesuvius Protocol mod did not apply other mod effects.
- Fixed an issue where D.Va’s Legendary Loadout power inflicted excessive damage when combined with other ability mods.
- Fixed an issue where Zarya’s Volskaya Vortex power did not generate ultimate charge from the slowing vortex.
- Fixed an issue where Moria’s Voidhoppers power would remove her healer vision on allies.
- Fixed an issue where Freja’s Lille Faelde power would max out weapon spread after using the take aim ability.
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