Overwatch 2 devs reveal biggest map reworks “ever”

Overwatch 2 developers have detailed what they’re calling the “must substantial” overhaul ever” when it comes to map or mode adjustments. Flashpoint is being reworked in a major way.
When Flashpoint launched back in 2023, it didn’t exactly set the world on fire. Overwatch 2 Season 6 came and went, and the new game mode failed to make much of an impact in large part due to its vast open maps and lengthy duels.
Ever since, the mode has floundered somewhat, especially now with Stadium soaking up the spotlight. But Blizzard isn’t looking to abandon the game mode anytime soon. In fact, they’ve been toiling away on what they’re labelled the most significant rework in the game’s history.
Put simply, “Flashpoint is getting a glow-up.” Here’s the full rundown on what’s changing.
Overwatch 2’s Flashpoint game mode rework explained
When Flashpoint launched, it did so with two maps in Suravasa and New Junk City. With the arrival of Season 17, a third map will finally be added to the mix as Aatlis enters the rotation. While working on this new map, devs evolved their formula and so now, they’re looking to take key learnings back to the original two.
Suravasa should be a much more pleasant trip now.
The overarching goal was to “make Flashpoint more fun,” as a blog post conveyed. This has been focused on by improving readability, enhancing the themes of a map, and ironing out the flow of objective spaces in each of the maps, as Blizzard explained.
For Suravasa in particular, this means drastic changes to the structure of the map itself, with certain features replaced entirely while other areas have been adjusted in significant ways, be it scale or even rotation.
Meanwhile, New Junk City is being reworked across “all control points. The result will be a map that’s opened up and feels more fluid and fun to navigate without losing its chaotic charm.”

New Junk City should involve less choke points moving forward.
However, above all else, one of the biggest changes comes not to the maps themselves, but to how Flashpoint works as a whole. The logic of how each subsequent capture point is determined is being tweaked.
Up until now, after the first point in the middle of the map is captured, the next control point shows up closer to the losing team’s spawn room. This inherently “removes the possibility of diagonal movement across the map,” as devs said.
Blizzard considered this to be a big source of frustration in the mode, so as a result, it’s gone. As a result, the experience of playing Flashpoint should be far smoother.
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