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Marvel’s Deadpool VR hands-on: Bloody combat, tricky swordplay, and niche comic baddies

Deadpool, the 4th-wall-breaking Merc with a Mouth, is the latest superhero (after Batman) to get a Quest 3-exclusive VR action game. Marvel’s Deadpool VR was announced at Summer Games Fest today, but I got to try an early demo in late May at Meta’s offices in California.

Marvel’s Deadpool VR stars Emmy-winning Neil Patrick Harris as the titular antihero and was developed by Twisted Pixel. Acquired by Meta in 2021, Twisted Pixel last made beat-em-up VR game Path of the Warrior in 2019. Deadpool has evidently been years in the making.

The game felt like an immediate and obvious foil to 2024’s Batman: Arkham Shadow VR, made by another Meta-acquired developer, Camouflaj. Both have professional voice actors, long story-driven campaigns, and demanding next-gen graphics. And yet they couldn’t be more different in combat, movement, and tone.

(Image credit: Twisted Pixel / Meta)

Deadpool snarks his way around a SHIELD helicarrier, Mojoworld, Spirit of Xandar, and other Marvel Comics multiverse locales that feel like polar opposites to the dark, grounded Gotham. And the violent gun and sword battles felt more chaotic and less structured than Batman’s mix of timed punches and gadget combos.


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