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League of Legends patch 14.19 early notes: Dozens of item nerfs, Lethal Tempo returns, more

League of Legends patch 14.19 is bringing a number of sweeping changes to the game, as explained by the LoL devs before patch 14.18 even hit live servers. While there aren’t many static numbers yet, the devs have given us an idea of what they’re changing around going into 2025.

From a number of new pings (ones that’ll hopefully have a longer shelf life than the bait ping) to banners announcing when objectives spawn, the experience of playing the game will be much different.

Additionally, the devs have confirmed that almost every Legendary item in the game is having its stats pared back in a number of ways, with the goal being to make all of these items weaker across the board.

Here’s everything we know about LoL patch 14.19 so far:

What’s Changing in League of Legends patch 14.19?

As Riot ramps up for Season 2025’s pre-season, there are a lot of system-wide changes going on. And, while there aren’t static numbers behind these changes just yet, the dev team has outlined some of what we’ll be seeing in terms of wide, sweeping changes.

Global Item Nerfs

The LoL dev team claims that almost every Legendary item will be receiving a nerf that makes it 5-15% less effective in terms of how statistically efficient it is. Their aim is to reduce snowball potential and make champions’ abilities stand out more than just the items they’re using.

They’ve justified this change by claiming that players are much better at farming now than they were in years passed, making it so that the game’s pace accelerates much more rapidly than they’d like at all stages. Rather than making it so players earn less gold, that gold is just a bit less effective than it was before.

Item Queuing

Players will now have the ability to assign an item to their queue, showing them how much gold they’ll need to get to it. There will also be a “One Click purchase” that’ll give you as many components as you can afford toward that big purchase without having to find them in the shop.

Additionally, players will now get alerted when they leave base without an item in their inventory, prompting them to go back to base and get to their lane with the right items in hand.

Ping Changes

Players will get notifications for anything from using potions to low health to objectives spawning on the map. Additionally, map pings will fly out if a teammate is getting invaded in the jungle, and a “My Bad” ping has been added to communicate to teammates that you know you made a mistake.

LoL patch 14.19 early patch notes

Note: The full list of item changes is being grabbed from the PBE in real-time, and there are dozens of changes. We’ll be updating it as changes are discovered.

Items

Abyssal Mask

  • MR reduced: 50 >>> 45
  • Ability haste increased: 10 >>> 15
  • Cost increased: 2500 >>> 2650

Archangel’s Staff/Seraph’s Embrace

  • Ability power reduced: 80 >>> 70
  • Seraph base shield reduced: 50 >>> 200

Ardent Censer

  • AP reduced: 50 >>> 45
  • Movement speed reduced: 8% >>> 4%
  • Heal and shield power increased: 8% >>> 10%
  • Cost reduced: 2300 >>> 2200

Axiom Arc

  • Ability haste reduced: 25 >>> 20
  • Passive lethality ratio reduced: 3% >>> 1.5%
  • Base passive cooldown refund increased: 10% >>> 15%

Banshee’s Veil

  • AP reduced: 120 >>> 105
  • MR reduced: 50 >>> 40
  • Cost reduced: 3100 >>> 3000
  • Passive cooldown increased: 30 >>> 40 seconds

Black Cleaver

  • AD reduced: 55 >>> 40
  • Item Recipe updated:
    • Caulfield’s Warhammer >>> Pickaxe
    • Ruby >>> Kindlegem

Blackfire Torch

  • AP reduced: 90 >>> 80
  • Ability Haste reduced: 25 >>> 20
  • Base DoT increased: 15 >>> 20
  • AP scaling on DoT reduced: 3% >>> 2%

Blade of the Ruined King

Bloodthirster

  • Passive shield increased: 165-315 >>> 180-380

Chempunk Chainsword

  • AD decreased: 55 >>> 45
  • HP increased: 250 >>> 450
  • Cost increased: 2800 >>> 3100
  • Item Recipe Changed:

Cosmic Drive

  • AP reduced: 80 >>> 70
  • Movement speed reduced: 5% >>> 4%
  • Passive movement speed reduced: 40-60 >>> 20

Cryptbloom

  • AP reduced: 70 >>> 60
  • Base heal increased: 50 >>> 100

Dawncore

  • AP decreased: 60 >>> 45
  • Cost decreased: 2700 >>> 2450

Dead Man’s Plate

  • HP increased: 300 >>> 350
  • Armor increased: 45 >>> 55
  • Movement speed: 5% >>> 4%

Death’s Dance

Eclipse

  • Cost increased: 2800 >>> 2900
  • Removed max health bonus damage on passive

Echoes of Helia

  • AP reduced: 40 >>> 35
  • Heal per shard reduced: 75 >>> 65
  • Damage per shard: 60 >>> 50

Edge of Night

Essence Reaver

  • Ability Haste reduced: 25 >>> 15
  • AD reduced: 70 >>> 60

Experimental Hexplate

  • HP increased: 300 >>> 450
  • AD reduced: 55 >>> 40
  • Attack speed reduced: 25% >>> 20%
  • Item Recipe changed:
    • Hearthbound Axe >>> Phage + Dagger

Force of Nature

  • Movement speed reduced: 5% >>> 4%
  • Passive movement speed reduced: 10% >>> 6%

Frozen Heart

  • Armor increased: 65 >>> 75
  • Rock Solid passive removed

Guinsoo’s Rageblade

  • AP reduced: 35 >>> 30
  • AD reduced: 35 >>> 30

Heartsteel

  • Health regen reduced: 200% base >>> 100% base
  • Item Recipe changed:
    • Ruby Crystal >>> Giant’s Belt

Hextech Rocketbelt

  • HP reduced: 400 >>> 350
  • AP reduced: 70 >>> 60

Hollow Radiance

  • HP reduced: 450 >>> 400
  • Base passive DoT increased: 10 >>> 15
  • DoT bonus HP ratio decreased: 1.75% >>> 1%
  • Monster bonus damage increased: 100% >>> 125%

Horizon Focus

  • Ability Haste increased: 20 >>> 25
  • AP reduced: 90 >>> 75
  • Item Recipe
    • Hextech Alternator >>> Fiendish Codex + Amplifying Tome

Hubris

Hullbreaker

  • HP increased: 350 >>> 500
  • Movement speed reduced: 5% >>> 4%
  • AD reduced: 65 >>> 40
  • Melee passive bonus damage to structures: 140% >>> 150%
  • Max HP passive damage scaling: 3.5% >>> 4%
  • Cost reduced: 3000 >>> 2900
  • Item Recipe changed:
    • Rectrix >>> Winged Moonplate

Iceborn Gauntlet

  • Sheen bAD ratio increased: 100% >>> 150%
  • Base slow increased: 15% >>> 30%
  • Slow HP ratio removed
  • Cost: 2600 >>> 2900

Imperial Mandate

  • Cost reduced: 2300 >>> 2250
  • Movement speed removed

Infinity Edge

  • AD reduced: 80 >>> 70
  • Cost increased: 3400 >>> 3600

Jak’Sho

  • HP increased: 300 >>> 350
  • Armor decreased: 50 >>> 45
  • MR decreased: 50 >>> 45
  • Item Recipe changed:
    • Ruby Crystal >>> Giant’s Belt

Kaenic Rookern

  • Shield HP ratio decreased: 18% >>> 15%
  • HP regen decreased: 150% base >>> 100%

Knight’s Vow

  • Cost increased: 2200 >>> 3200

Kraken Slayer

  • Movement speed reduced: 5% >>> 4%
  • AD reduced: 50 >>> 45
  • Passive base damage adjusted: 140-310 >>> 150-200

Liandry’s Torment

Lich Bane

  • Ability Haste reduced: 15 >>> 10
  • Movement speed reduced: 8% >>> 4%
  • AP increased: 100 >>> 115
  • Sheen proc AP ratio reduced: 45% >>> 40%
  • Item Recipe changed:
    • Hextech Alternator >>> Needlessly Large Rod

Locket of the Iron Solari

  • Armor and MR decreased: 30 >>> 25

Lord Dominik’s Regards

Luden’s Companion

  • Ability Haste decreased: 20 >>> 10

Malignance

  • Ability Haste decreased: 25 >>> 15
  • Ability power increased: 80 >>> 85
  • Item Recipe changed:
    • Fiendish Codex >>> Blasting Wand

Manamune/Muramana

  • AD reduced: 35 >>> 30
  • On-hit damage: 1.5% total mana >>> 1% total mana
  • Muramana ability damage mana scaling increased: 3.5% melee/2.7% ranged >>> 4% melee/2% ranged
  • Ability damage no longer scales with AD

Maw of Malmortius

  • AD reduced: 70 >>> 60
  • Shield bonus AD ratio: 225% >>> 150%

Mercurial Scimitar

  • MR reduced: 50 >>> 40
  • Cost reduced: 3300 >>> 3200

Moonstone Renewer

  • HP reduced: 250 >>> 200
  • AP reduced: 30 >>> 25
  • Ally bonus healing reduced: 40% >>> 30%
  • All bonus shielding: 45% >>> 35%

Morellonomicon

  • AP reduced: 90 >>> 75
  • Now has 350 HP
  • Cost increased: 2200 >>> 2950
  • Item Recipe changed:
    • Fiendish Codex >>> Blasting Wand
    • Kindlegem added

Mortal Reminder

  • Armor pen reduced: 35% >>> 30%
  • Cost increased: 3000 >>> 3200

Nashor’s Tooth

  • AP reduced: 90 >>> 80
  • AP ratio reduced: 20% >>> 15%

Navori Flickerblade

  • Movement speed reduced: 7% >>> 4%
  • Cost increased: 2600 >>> 2650

Opportunity

  • Movement speed decreased: 5% >>> 4%
  • AD decreased: 55 >>> 50
  • Lethality decreased: 18 >>> 15
  • Passive lethality adjusted: 5-10 >>> 10

Overlord’s Bloodmail

  • HP increased: 500 >>> 550
  • AD decreased: 40 >>> 30

Phantom Dancer

  • Movement speed reduced: 12% >>> 8%
  • Cost increased: 2600 >>> 2650

Profane Hydra

  • Ability Haste reduced: 20 >>> 15
  • Cleave AD ratio reduced: 50% melee/40% ranged >>> 25% melee/20% ranged
  • Active AD ratio reduced: 100%, increased to 130% if -50% HP >>> 80%

Rabadon’s Deathcap

  • AP reduced: 140 >>> 130
  • Passive AP: 35% >>> 30%

Rapid Firecannon

  • Movement speed reduced: 7% >>> 4%
  • Passive damage on-hit: 60 >>> 40
  • Cost increased: 2600 >>> 2650

Ravenous Hydra

  • Ability Haste reduced: 20 >>> 15
  • AD reduced: 70 >>> 65
  • Active AD ratio reduced: 100% >>> 80%
  • Active livesteal effectiveness increased: 100% >>> 150%

Redemption

  • Healing/shielding power reduced: 15% >>> 10%

Riftmaker

  • AP decreased: 80 >>> 70
  • Number of passive stacks reduced: 5 >>> 4

Rod of Ages

  • HP per stack decreased: 20 >>> 10
  • AP per stack decreased: 4 >>> 3

Runaan’s Hurricane

  • Cost increased: 2600 >>> 2650
  • Movement speed decreased: 7% >>> 4%

Rylai’s Crystal Scepter

Serylda’s Grudge

  • Ability Haste increased: 15 >>> 20
  • Armor pen adjusted: 25% +11% lethality >>> 30%
  • Lethality removed
  • Item Recipe changed:
    • Brutalizer >>> Caulfield’s Warhammer

Shadowflame

  • AP reduced: 115 >>> 110
  • Passive DoT bonus damage reduced: 125% >>> 120%

Shurelya’s Battlesong

  • Movement speed reduced: 5% >>> 4%

Runes

Lethal Tempo

Lethal Tempo is returning, but not in the same way it existed before. Instead, it’ll make attacks deal bonus damage on hit once you get to max stacks rather than pushing you above and beyond the attack speed cap.

  • Attacking an enemy champion grants you 5% melee/4% ranged attack speed for 6 seconds, up to 6 stacks. At max stacks, attacks deal 9-30 melee/6-24 ranged bonus damage, increased by 1% per 1% bonus attack speed.

Biscuit Delivery

  • Biscuit Delivery will no longer give mana regen or max mana, they’ve give bonus health and healing instead

That’s everything we know about patch 14.19 for now! We’ll update as more information comes to light.


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