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Dragon Age: The Veilguard Reveals a Host of Customizable Difficulty Options, Including the Ability to Turn Death Off Entirely

Dragon Age: The Veilguard will have a number of difficulty options that allow players to tweak the experience to their liking.

Developer BioWare revealed more about the latest installment in its fantasy franchise as part of this month’s Game Informer cover story. Features like the hundreds of character customization sliders and pronoun options separate from your character’s gender live up to game director Corinne Busche’s promise that Dragon Age: The Veilguard was created with inclusivity in mind. This desire was carried over into the difficulty options too, which include standard choices like the story-focused Storyteller path, a balanced Adventurer mode, or the more crushing Nightmare mode, which can’t be changed once a playthrough is started.

Dragon Age: The Veilguard will have a host of difficulty options.

Where BioWare’s latest gets interesting in this regard is its Unbound difficulty mode. This option is said to allow players to tailor their Dragon Age: The Veilguard adventure as they please with a variety of tweakable settings. Some highlights include the ability to adjust how wayfinding guides the experience, aim assistance, an auto-aim option, and wider (or narrower) parry windows. Enemy and player damage can also be finetuned, as can enemy pressure, but the real game-changer might be the option to turn off death for your character entirely. These are all options meant to make Dragon Age: The Veilguard more inviting for every kind of gaming fan.

“[None of these options] are a cheat,” Busche explained. “It’s an option to make sure players of all abilities can show up.”

Game Informer was unable to view every difficulty and accessibility setting BioWare will offer, but Busche says players can expect to find more options upon launch. Dragon Age: The Veilguard is currently set to come to PC, PlayStation 5, and Xbox Series X | S sometime this fall. For more, you can read up on why former executive producer Mark Darrah thinks the next Dragon Age game will be the first in the franchise with fun combat. You can also check out how decisions from past entries can be carried over and how players can romance any companion your heart desires.

Michael Cripe is a freelance contributor with IGN. He started writing in the industry in 2017 and is best known for his work at outlets such as The Pitch, The Escapist, OnlySP, and Gameranx.

Be sure to give him a follow on Twitter @MikeCripe.


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