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Capcom realized that Resident Evil fans wouldn’t have wanted the original Requiem

Capcom revealed that Resident Evil Requiem was originally intended to be a live service title, but scrapped the idea mid-development.

For longtime fans of the pedigree survival horror franchise, that’s no doubt reassuring news to hear. Considering the IP has traditionally always been a single-player, offline affair, completely upending Resi’s genre was always going to be a tough sell.

That’s essentially what Capcom realized during the early days of Requiem’s development. “You might have heard some of the rumors,” Requiem director Koshi Nakanishi said in a Creators’ Message video released as part of Capcom’s June 27 Spotlight broadcast.

“Things like an online Resident Evil or an open-world Resident Evil, we spent some time experimenting with. But in the end, although we had some interesting concepts, we realized it wasn’t what fans wanted to see or play,” he continued.

Nakanishi said the team ultimately went “back to the drawing board” after retiring the idea of a live service Resident Evil.

Our first look at Resident Evil Requiem was nothing short of hair-raising.

Resident Evil & multiplayer

Not that the concept could never work, but Capcom has tried, multiple times in the past, to take Resident Evil into the online sphere.

RE:Verse, a multiplayer-only title released in 2022 to celebrate the franchise’s 25th anniversary, closes its doors permanently on June 29, 2025, peaking at just over 2,000 players on Steam.

Likewise, Operation Raccoon City and Umbrella Corps, multiplayer-focused spinoffs released in 2012 and 2016, respectively, were received poorly.

Whether a mainline Resident Evil entry will ever feature multiplayer remains to be seen, then, but at least as Requiem is concerned, Capcom’s sticking to what it knows best.


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