Blue Prince has dozens of unique rooms that all provide their own benefits or, in some cases, negative effects. We’ve put together a comprehensive list of every single room in the game so you know exactly what to expect before stepping through the door.
A surprise contender for the best game of 2025, Blue Prince has been turning heads early into the year as thousands check out the mysterious new game. Its premise is simple: make your way through an ever-changing manor and find Room 46.
Along the way, your job is to draft various types of rooms to progress through the manor and its surrounding grounds, all in the hope of reaching that elusive 46th room.
Packed in each and every room, however, are puzzles small and large. Some are easy to wrap your head around while others may not click until you’re 20 hours in. With so much to see and do, it can be a challenge remembering what every unique room does and how it can impact your run.
Fear not as below, we’ve got a comprehensive list of every unique room in Blue Prince to help you on your next run.
All room types in Blue Prince
Before we jump into the specific rooms, it’s crucial to first understand all the different room types the game offers. There are six in total, and all are distinguished by their own color.
Room Type
Color
Description
Blueprints
Blue
Most common room type, can contain puzzles, items, and plenty of lore.
Bedrooms
Purple
Provide additional Steps.
Hallways
Orange
No unique features beyond expanding your floor plan.
Green Rooms
Green
Outdoor areas often providing items and plenty of dig spots.
Red Rooms
Red
All have negative effects but some are still worth taking for their pathways.
Shops
Yellow
Let you exchange coins for items and features.
Dogubomb
The Entrance Hall is one of few constants in the Blue Prince.
All rooms in Blue Prince
Rooms 001-012
Room Number
Name
Room Type
Rarity
Effect
1
The Foundation
Blueprint, Permanent
Rare
Does not reset each day
2
Entrance Hall
Blueprint, Permanent
–
Starting Room
3
Spare Room
Blueprint
Common
–
4
Rotunda
Blueprint
Rare
Costs 3 Gems – Can be rotated
5
Parlor
Blueprint, Puzzle
Common
Features a puzzle that rewards Gems
6
Billiard Room
Blueprint, Puzzle
Common
Features a puzzle that rewards keys (including a chance for Special Keys)
7
Gallery
Blueprint, Puzzle
Rare
Features a puzzle
8
Room 8
Blueprint, Puzzle
Rare
Features a puzzle
9
Closet
Blueprint, Dead-End
Common
Contains 2 items
10
Walk-in Closet
Blueprint, Dead-End
Standard
Contains 4 items
11
Attic
Blueprint, Dead-End
Rare
Costs 3 Gems – Contains 8 items
12
Storeroom
Blueprint, Dead-End
Common
Contains 1 Key, 1 Gem, 1 Coin
Rooms 013-024
Room Number
Name
Room Type
Rarity
Effect
13
Nook
Blueprint
Common
Contains 1 Key
14
Garage
Blueprint, Dead-End
Unusual
Contains 3 Keys & more secrets
15
Music Room
Blueprint
Unusual
Costs 2 Gems – Cotains 1 Major Key & 1 Minor Key
16
Locker Room
Spread, Blueprint
Rare
Costs 1 Gem – Spreads Keys throughout the Estate
17
Den
Blueprint
Common
Contains 1 Gem
18
Wine Cellar
Blueprint, Dead-End
Unusual
Contains 3 Gems
19
Trophy Room
Blueprint
Rare
Costs 5 Gems – Contains 8 Gems
20
Ballroom
Blueprint, Entry
Unusual
Costs 2 Gems – Whenever you enter the Ballroom, sets your Gems to 2
21
Pantry
Blueprint
Common
Contains 4 Coins
22
Rumpus Room
Blueprint
Standard
Costs 1 Gem – Contains 4 Coins
23
Vault
Blueprint, Dead-End
Rare
Costs 3 Gems – Contains 40 Coins
24
Office
Blueprint, Spread
Standard
Contains a computer to read emails and spread Coins across the Estate
Rooms 025-036
Room Number
Name
Room Type
Rarity
Effect
25
Drawing Room
Blueprint, Drafting
Common
Costs 1 Gem – Lets you redraft Floor Plans
26
Study
Blueprint, Drafting, Dead-End
Unusual
Lets you redraft Floor Plans for a cost of Gems
27
Library
Blueprint, Drafting
Unusual
Can borrow books & also lets you discover less common Floor Plans
28
Chamber of Mirrors
Blueprint, Drafting, Dead-End
Rare
Lets you draft second copies of rooms already in your manor
29
The Pool
Blueprint, Drafting
Standard
Costs 1 Gem – Adds the Locker Room, Sauna, and Pump Room to today’s Draft Pool
30
Drafting Studio
Blueprint, Drafting
Rare
Costs 2 Gems – Select a new Floor Plan to permanently add to the Draft Pool
31
Utility Closet
Blueprint, Mechanical, Dead-End
Standard
Has a Breaker Box to power up or down various rooms
32
Boiler Room
Blueprint, Mechanical
Unusual
Costs 1 Gem – Has a Power Source to power up connected rooms
33
Pump Room
Blueprint, Mechanical, Addition
Unusual
Lets you control water flow throughout the manor
34
Security
Blueprint, Mechanical
Standard
Has a computer & also lets you view inventory of all items in the house
35
Workshop
Blueprint, Mechanical
Unusual
Has a workbench to let you combine items
36
Laboratory
Blueprint, Mechanical
Standard
Has a computer & let’s you run experiments
Rooms 037-046
Room Number
Name
Room Type
Rarity
Effect
37
Sauna
Blueprint, Dead-End, Tomorrow, Addition
Unusual
Starts your next day with 20 extra steps
38
Coat Check
Blueprint, Dead-End, Tomorrow
Standard
Lets you check in items and save them for a future day
39
Mail Room
Blueprint, Dead-End, Tomorrow
Unusual
Ensures a package will be delivered her the following day
40
Freezer
Blueprint, Dead-End, Tomorrow
Rare
Freezes your Coins & Gems so they carry over to the next day. No further Coins or Gems can be added after entering
41
Dining Room
Blueprint
Standard
After reaching Rank 8, this room contains a high-value meal
42
Observatory
Blueprint
Standard
Costs 1 Gem – Adds 1 Star each time this room is drafted
43
Conference Room
Blueprint, Spread
Unusual
Rather than items spreading across the manor, all items are instead placed in this room
44
Aquarium
Counts as all Room Types
Unusual
Costs 1 Gem – Counts as every color of room
45
Antechamber
Blueprint, Objective
–
–
46
Room 46
Blueprint, Objective
–
–
Bedrooms
Name
Room Type
Rarity
Effect
Bedroom
Bedroom, Entry
Standard
Gain 2 steps whenever you enter this room
Boudoir
Bedroom
Standard
–
Guest Bedroom
Bedroom, Dead-End
Common
–
Nursery
Bedroom, Dead-End, Drafting
Common
Costs 1 Gem – Gain 5 steps whenever you draft a new Bedroom
Servant’s Quarters
Bedroom, Dead-End
Unusual
Costs 1 Gem – Gain 1 Key for each Bedroom in your Estate
Bunk Room
Counts as 2x Bedrooms, Dead-End
Unusual
Counts as 2 Bedrooms
Her Ladyship’s Chambers
Bedroom, Dead-End
Rare
The next time you enter a Boudoir, gain 10 Steps.
The next time you enter a Walk-in Closet, gain 3 Gems
Master Bedroom
Bedroom, Dead-End
Rare
Gain 1 Step for each room in your house
Hallways
Name
Room Type
Rarity
Effect
Hallway
Hallway
Common
–
West Wing Hall
Hallway
Standard
–
East Wing Hall
Hallway
Unusual
–
Corridor
Hallway
Common
The Corridor is always unlocked
Passageway
Hallway
Common
Costs 2 Gems
Secret Passage
Hallway, Dead-End
Unusual
Costs 1 Gem – Lets you pick the next room in any color (except Blue)
Foyer
Hallway
Unusual
Costs 2 Gems – Doors in Hallways are always unlocked
Great Hall
Hallway
Unusual
Contains 7 Locked Doors
Green Rooms
Name
Room Type
Rarity
Effect
Terrace
Green Room, Dead-End
Standard
Green Rooms no longer cost Gems to draft
Patio
Green Room, Spread
Standard
Costs 1 Gem – Spread Gems across each Green Room in your Estate
Courtyard
Green Room
Standard
Costs 1 Gem
Cloister
Green Room
Unusual
Costs 3 Gems
Veranda
Green Room
Unusual
Costs 2 Gems – Greater chance of finding items in Green Rooms
Greenhouse
Green Room, Dead-End, Drafting
Standard
Costs 1 Gem – Increased odds of drafting Green Rooms
Morning Room
Green Room, Tomorrow
Rare
Contains 2 Gems & lets you start tomorrow with 2 Gems
Secret Garden
Green Room, Spread
Rare
Spread Fruit throughout the Estate
Shops
Name
Room Type
Rarity
Effect
Commissary
Shop
Standard
Costs 1 Gem – Lets you buy items
Kitchen
Shop
Common
Costs 1 Gem – Lets you buy food
Locksmith
Shop, Dead-End
Unusual
Costs 1 Gem – Lets you buy Keys
Showroom
Shop
Rare
Costs 2 Gems – Lets you buy Luxury items
Laundry Room
Shop, Dead-End
Rare
Costs 1 Gem – Lets you convert money into Keys or Gems
Bookshop
Shop
Rare
Costs 1 Gem – Lets you buy Books
The Armory
Shop, Blackprint
Standard
Lets you buy Weapons and Armor
Mount Holly Gift Shop
Shop, Addition
Rare
Lets you buy Souvenirs
Red Rooms
Name
Room Type
Rarity
Effect
Lavatory
Red Room, Dead-End
Standard
–
Chapel
Red Room, Entry
Common
Lose 1 Coin whenever you enter the Chapel
Maid’s Chamber
Red Room, Bedroom
Unusual
Less likely to find items around the Estate
Archives
Red Room
Unusual
While drafting, you’re no longer able to preview all 3 possible rooms
Gymnasium
Red Room, Entry
Standard
Lose 2 steps whenever you enter the Gym
Darkroom
Red Room
Standard
You can’t see Floor Plans when drafting in this room
Weight Room
Red Room
Rare
Instantly lose half your total steps
Furnace
Red Room, Dead End
Rare
You are more likely to draw Red Rooms while drafting
Studio Additions
Name
Room Type
Rarity
Effect
The Kennel
Blueprint, Addition
Standard
Whenever you dig in a room, unlocks all doors in that room
Clock Tower
Blueprint, Tomorrow, Dead-End, Addition
Unusual
Costs 1 Gem – Start with 1 key tomorrow for each tomorrow room drafted today
Classroom
Blueprint, Drafting, Addition
Unusual
Costs 1 Gem – Lets you redraft Floor Plans one time for each Drafting Room in the Estate
Solarium
Green Room, Dead-End, Addition
Standard
You are more likely to draw Unusual and Rare rooms while drafting
Found Floor Plans
Name
Room Type
Rarity
Effect
Mechanarium
Blueprint, Mechanical, Addition
Unusual
Has one door for each other Mechanical room in your Estate
Tunnel
Hallway, Drafting, Addition
Standard
Always draw Tunnel while drafting this room
Conservatory
Green Room, Drafting, Addition
Unusual
Lets you adjust the rarity of Floorplans in your Estate
Lost and Found
Red Room, Entry, Addition
Unusual
Provides 2 Rare items but whenever you enter this room, randomly lose 1 item
Closed Exhibit
Red Room, Addition
Rare
The doors in this room are always security locked
Outer Rooms Plans
Name
Room Type
Rarity
Effect
Tool Shed
Blueprint, Dead-End, Outer Room
Unusual
Contains 2 Special items
Shelter
Blueprint, Dead-End, Outer Room
Unusual
Negate the negative effects of the next 3 Red Rooms you draft
Schoolhouse
Blueprint, Drafting, Dead-End, Outer Room
Unusual
Adds 8 Classrooms to today’s Draft Pool
Shrine
Blueprint, Dead-End, Outer Room
Unusual
Make an offering of Coins and receive a Blessing that lasts multiple days
Root Cellar
Green Room, Dead-End, Outer Room
Unusual
Rooms in your house will be more likely to have Dig Spots today
Hovel
Bedroom, Dead-End, Outer Room
Unusual
Special Floorplans now cost Steps instead of Gems
Trading Post
Shop, Dead-End, Outer Room
Unusual
Lets you trade items
Tomb
Blackprint, Dead-End, Outer Room
Unusual
Each time you draft a Dead-End room in your Estate, spread 5 coins in the Tomb