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Splitgate 2 player Steam count drops over 80% in under a month

Splitgate 2 launched in full on June 6, 2025. Just 27 days later, the game has lost over 80% of its player count on PC.

The first Splitgate had its moment in late 2021. In combining portals with fast-paced arena-shooter combat, the free-to-play game soared thanks to a push across social media, reaching a concurrent player count just shy of 70,000 on PC alone.

Looking to follow up on the success, developers at 1047 Games released a sequel four years later. However, here in 2025, the new iteration hasn’t had the same reception.

Having peaked with a concurrent player of 25,785 shortly after the June 6 release date, Splitgate 2 has since been in decline. Today, the 24-hour peak sits at 4,107 players on Steam, a whopping 84% drop.

Splitgate 2’s player count has been in decline since it launched just 27 days ago.

Splitgate 2 player count in decline

Splitgate has been out for less than a month at the time of writing – 27 days to be exact. In that time, the PC player count has been in a tailspin. With each passing day, fewer players are returning.

Even the reveal of a Battle Royale mode, with FPS stars like Scump and shroud regularly streaming, has evidently done little to move the needle.

Obviously, these figures don’t take into account the full picture. We have no indication of how the game may be performing across PlayStation and Xbox at this stage. However, this decline comes on the back of a string of blows for the game and the studio behind it.

Splitgate 2 was the center point of controversy over Summer Game Fest. CEO of 1047 Games, Ian Proulx, appeared on stage wearing a hat with the slogan ‘Make FPS Great Again.’ This immediately triggered a wave of backlash online, forcing a response in a matter of days, and driving changes to costly monetization practices after fans lambasted $140 bundles in the store.

Splitgate 2 CEO on stage at Summer Game Fest

The FPS genre may still need some work to be ‘great again.’

Just last week, 1047 Games announced a round of layoffs. It’s unclear exactly how many roles were impacted, but Proulx and fellow co-founder Nicholas Bagamian “have opted to not take salaries” as the team looks to stabilize.


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