Mecha Break tier list: Best mechs to pick

Picking the right mech in Mecha Break is a minefield. One minute you’re a flying menace, the next you’re scrap metal.
With 13 Strikers on the board, some are built to carry, others are built to confuse. I’ve put in the hours, studied the meta, and tanked enough matches to know what works and what definitely doesn’t.
This tier list breaks down every mech: team carriers, healers, and havoc wreakers so you don’t have to grind the worst ones.
Mecha Break tier list
Tier | Mech Names |
---|---|
S | Pinaka, Stego, Panther, Aquila |
A | Tricera, Narukami, Hurricane |
B | Ailenes, Luminaire, Skyraider, Falcon, Welkin |
C | Inferno |
Each mech name links to its full breakdown below.
Our tiers explained
- S: The best: Must-picks. Dominate most matchups with minimal downside.
- A: Very good: Great choices that excel in specific roles or team comps.
- B: Situational: Can perform well with the right player or synergy, but not top meta.
- C: Avoid: Outclassed. Use for fun or very niche strats.
Meta analysis
The public beta update dropped nerfs on Skyraider’s aerial dominance, which knocked it down a tier.
Meanwhile, support and tank picks like Pinaka and Hurricane became stronger thanks to increased utility and team impact. Close-range brawlers are thriving due to the bunched-up nature of current fights, making mechs like Panther.
Aquila also shot up in the rankings thanks to its consistent performance in high-mobility skirmishes.
S-Tier Mechs in Mecha Break
Pinaka
Pinaka is that mech everyone wants on their team. You’ve got shields you can throw on anyone, healing drones flying around, and a short cooldown that lets you stay in the fight forever. It’s like having a support and a brawler in one. Way too useful to not run in any serious comp.
Stego

Stego is a walking nuke. It launches missiles, blasts energy cannons, and soaks up hits like a champ. If you want to clear a zone or break up a push, Stego’s your guy. Just don’t get too comfy: its movement is chunky, so positioning is everything.
Panther

Panther is an absolute menace when it comes to melee. It zips around the map, slices through targets, and punishes anyone caught slippin.
If you’re good at flanking and know how to pick your fights, this thing can completely dismantle the enemy team. High risk, but super high reward.
Aquila

Aquila is a mobile sniper that plays like a jet-fueled eagle with a laser cannon. Fly up, pick someone off from a mile away, and dip before they know what hit them. You’ve got to manage energy well, but if you do, Aquila can straight-up carry.
A-Tier Mechs in Mecha Break
Tricera

Tricera is the squad’s bodyguard. It’s a tanky mech that blocks off areas and holds down zones with high durability. You’re not going to get flashy clips, but you’ll win more games if someone anchors with this. Perfect for defensive setups and choke control.
Narukami

Narukami is your stealth sniper option. You get to sneak up, fire off high-damage shots, and reposition before anyone knows what’s up. The second you get caught though, you’re toast. So play smart and abuse the terrain.
Hurricane

Hurricane is a turret with legs. It brings drones, force fields, and a blaster that just keeps firing. Great for defending points and helping your team hold ground. You’re not going anywhere fast, but you’re not going down easy either.
B-Tier Mechs in Mecha Break
Alysnes

Alysnes is the do-it-all starter mech. You’ve got melee and ranged options, solid speed, and nothing too complicated. It’s not the strongest, but it’s reliable while you’re learning the ropes or just vibing through casual matches.
Luminae

Luminae is your standard healer. Drop support fields, keep the squad topped up, and stay out of the crossfire.
You won’t top damage charts, but you’ll keep the team alive. Just don’t get caught out of position, because you’re paper-thin.
Skyraider

Skyraider brings the air show. Its aerial form used to dominate, but recent nerfs pulled it down a notch. Still, with good mechanics and smart movement, you can pop off. It’s flashy but not the free carry it once was.
Falcon

Falcon is speed and style rolled into one. You can transform into a winged form, strafe like crazy, and pull off wild flanks. Problem is, it takes real skill to use well. If you’re cracked, Falcon can be a menace. If not, it feels kinda mid.
Welkin

Welkin is a close-range bruiser built for one thing: trapping ranged mechs and wrecking them.
His energy cage locks enemies in, his spin and drone combo melts them, and he’s even got a howitzer for pressure while moving in. Strong kit, but not easy to pilot clean.
C-Tier Mechs in Mecha Break
Inferno

Inferno’s got the boom, but not the survivability. You shoot massive lasers and clear areas fast-but you’re stuck in place while doing it.
You have one mobility skill every 15 seconds, and if no one’s watching your back, you’re fried. Fun to use, but risky in actual fights.
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