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How to get the Sane Jewel in Monster Hunter Wilds

If you’re struggling on how to get the Sane Jewel, or what it does, read on. We cover what the Sane Jewel is and tell you how to get one in Monster Hunter Wilds.

What is the Sane Jewel in Monster Hunter Wilds?

The Sane Jewel is a decoration type that can randomly drop at the end of hunts in Monster Hunter Wilds. But because it’s a rarity-5 decoration, many hunters haven’t found the jewel until they’ve hit a very high hunter rank.

The Sane Jewel provides the skill Antivirus, which could be useful in high-level fights found deeper in the game. Antivirus’ skill description is: “Once infected, makes it easier to overcome the Frenzy and increase Affinity when cured.”

GameRant has an excellent guide to Frenzy’s stages, but to keep this focused to Sane Jewel, its skill helps you harness the Frenzy ability to raise your affinity. The three levels of the Antivirus skill boost affinity between 3% and 15%; slotting the Sane Jewel in some armor with the skill, or while wearing the Sanity Charm, could be very effective if you’re aiming to deal more critical damage.

How to Meld the Sane Jewel in Monster Hunter Wilds

If you haven’t had luck on random drops, the Sane Jewel is available to craft at the Melding Pot. It costs 80 Melding Points to create one Sane Jewel.

The Sane Jewel’s availability at the Melding Pot seems to be gated behind a specific Hunter Rank. According to discussions on Reddit, some players discovered it after HR 100. These screenshots came from one Polygon team member who is HR 124 and who confirmed they could craft a Sane Jewel.


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