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5 things Apple Vision Pro could learn from the Meta Quest 3

Last year with Apple Vision Pro still very much unknown, I postulated about some of the things Apple could learn from its metaverse-cavorting rival Meta. While I had the Quest 2 plastered to my face, I thought about some of the things that could inspire Apple and some of the things Apple should try and avoid. Now, we have Apple Vision Pro live in the flesh, and a newer Meta Quest to have fun with. 

Apple Vision Pro has been out for several months now, and after a few weeks of intense hype, it has slowly faded into relative obscurity. This was to be expected, given the Vision Pro’s immense price tag, but the market remains exciting, ripe with potential. So how can Apple bring its spatial computing erm… vision… to the masses? What does it have to learn from mainstream rivals like the Quest 3? I’ve been spending time with the latter ahead of Apple’s UK Vision Pro release. With rumors of a cheaper Vision Pro taking precedence over a second generation, what changes can Apple make to give its headset more appeal and buoy interest? Here are five things I think it could learn, with one eye on making the headset cheaper overall.

 Hand controls are fun 

(Image credit: Future)

I get it, controlling visionOS by waving your arms around like Stephen Strange is cool I really do. But hand controls are fun. There’s something fantastic about gripping a physical tool as you battle the notes in Beatsaber or even just navigate a simple menu. 




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