On this article, we use Playbeat 3’s Randomize All and Auto-Remix options to program a beat with loads of swing and fixed variation.
It may be extremely time-consuming to write down drum fills/preparations at completely different sections of your monitor. Even for those who don’t need to straight use generated patterns, they will create inspiration by way of countless new rhythms. Audiomodern’s Playbeat 3 streamlines this course of with its Auto-Remix characteristic.
On this tutorial, we’ll first program in a primary 2-Step beat utilizing Playbeat 3’s randomization parameters. We’ll then use the plugin’s Auto-Remix Pads to generate comparable different variations of the beat.
Right here’s what we’re creating at the moment:
Audiomodern Options Overview
We lined Playbeat 3’s options intimately in a latest overview, however to recap the primary options; Playbeat 3 is an eight-channel sequencer. The generator additionally consists of superior controls for randomization for every particular person channel – or all channels directly.
Parameters that may be randomized embrace Steps, Density, Pitch, Quantity, Flam and Pan. You possibly can see the primary tab the place there are cube buttons to the left of every of the parameters within the beneath image.
The massive crimson button on the high is the grasp randomizer. It controls all six directly and, you probably have ‘ALL’ chosen, the randomization will apply to all eight channels. This seems chaotic however the lock icon on the proper of the channels means that you can disqualify channels from the reshuffling. You’re additionally in a position to set limits for the complete impact of every class.
STEP 1 – The Kick, Rim and Claps
Playbeat 3 means that you can drag in your personal samples to every of the eight channels. We’re going to make use of six of those eight channels for our beat and drag in kick, rim shot, clap, snare-clap, closed hi-hat and open hi-hat samples.
Let’s begin with the kick and set the restrict to between 4 and eight with the STEPS view chosen. We’ll press the cube icon to the left of STEPS to generate a sample. We’ll additionally set the Shuffle to 54% so as to add some swing.
Right here’s how the sample sounds with a metronome:
We’ll use the SHIFT arrows to maneuver the entire sample again by one Sixteenth-note. We’ll additionally click on the VOLUME button to vary the velocities of a number of the hits.
Right here’s how the kick sounds:
Subsequent, we’re going to manually fill within the circles in channels two, three and 4 to get a rim shot and clap sample going. We’ll additionally set the Shuffle for these channels to 54% to match the texture of the kick.
Right here’s how the rim shot and clap samples sound with the kick:
Let’s add a flammed impact to the primary clap hit. We need to give the sensation that’s it’s being dragged.
To do that, we’ll click on the FLAM tab and improve the clap hit’s worth to 22. This introduces a second consecutive hit and the worth of the parameter serves to set the period of time between the 2 hits. Excessive values can sound out of time, so we are likely to favour values between twenty and 30.
Right here’s our progress up to now:
It could appear to be we’re shifting slowly when it comes to sculpting a consistently various beat, however the Auto-Remix characteristic will get us there very quickly! We’ll get to that shortly!
STEP 2 – Hats and Velocity Randomization
Playbeat 3 permits for fast programming of energetic hi-hat elements because of the STEPS and VELOCITY randomization choices.
We’ll choose Channel 5, which incorporates the closed hi-hat, and set the STEPS randomization restrict to between 4 and fourteen. Now we are able to hold urgent the cube icon to the left of the STEPS button till we get a sample we like.
We’ll use the VOLUME tab to introduce some velocity variation. With Channel 5 nonetheless chosen, we’ll set the restrict within the VOLUME view to between 90 and 127. That is sufficient of a variety so as to add dynamics, with out introducing excessive-velocity variations. Once more, we are able to spam the cube button to the left of VOLUME repeatedly till we get a outcome we like!
Considered one of our favorite options of Playbeat 3 is having the ability to set completely different swing values for every channel. We had used a SHUFFLE worth of 54% for all the channels up to now, however for the hi-hat, we’ll improve this to 84%.
We’ll additionally manually write in a few open hi-hat hits in Channel 6 so as to add syncopation.
Right here’s how the beat sounds with the hats:
STEP 3 – Auto-Remixing
Now that we now have the inspiration of the beat, we’re going to click on on the pads icon on the high left to see the Remix Pads. On this window, you possibly can click on the AUTO-FILL REMIX button and every of the sixteen pads will turn out to be slight variations of your authentic sample.
This makes it very straightforward to give you completely different beats for various sections of 1 monitor, for instance. The beat modifications once you click on on any of the pads, however you possibly can revert to your authentic sample with the top-left pad.
When you’re proud of a beat you possibly can click on EXPORT. After that, merely drag-and-drop the MIDI file or audio file of any of the eight channels straight into your DAW. You too can drag out the absolutely mixed audio or all MIDI information directly.
An instance of a workflow that we favoured was utilizing the patterns of every Auto-Fill Remix pad and exporting the complete audio of every sample to Ableton’s Session or Association View.
We’ll use the beneath UKG-style bass loop we bought from Loopcloud within the background whereas switching between beats. Some context will make it simpler to decide on the usable beats:
Right here’s how the beat sounds if we swap Remix Pads each two bars:
Exporting every channel’s audio stem, as an alternative of the entire beat’s audio, affords higher flexibility. Additionally, for those who’re sad with the pads’ variations, you possibly can merely click on AUTO-FILL REMIX to get a complete new set.
It’s straightforward to see how one of these restricted, or managed randomization, can provide association comfort.
We’ve solely managed to scrape the floor with this tutorial, however Playbeat 3 has many different options that we’ll contact on in future articles. These embrace a classy preset administration system, straightforward MIDI CC mapping for all parameters, and pitch randomization for melodic samples.